Search, Excavate and Evolve

Learn the basics of searching, digging, minerals, cubes and Spectrobe forms with this handy mini-guide to the world of Spectrobes.

The seach and dig process is very simple. After attaching a child Spectrobe to your Prizmod, you can walk around and tap the Spectrobe to activate the scanning process.

The Spectrobe can only scan within its range, which shows as a circle around it (some Spectrobes have higher range than others). If something is near its range, the Spectrobe will jump excitedly and you will see shining spots on the ground. Depending on the color of the glow, you can tell what's buried: yellow/orange is a fossil, blue is a mineral, glittery is a cube.
Your stylus becomes your digging kit, with several tools and drills of different sizes to excavate whatever you find. Initially, you are given the distance the object is from the surface. Each foot represents one tap on the screen, take note of that to save time: 5 feet down, 5 taps. Then you will reveal a portion of the object.

But you have to be careful not to break whatever it is you have found. There's a damage gauge that shows the damage done to the object; if it maxes out, the object is destroyed.

The stress gauge shows the pressure of the tool on the object so try to keep it as low as possible. My advice is to use long and quick strokes of the medium drill as to not cause much stress on the object while revealing most of it. Then use a series of light taps to uncover the rest.

To dig out something, you must have uncovered 95% of the object. A scan helps you see the shape of what you are trying to dig, you can activate it by using the left or right trigger buttons. Manually selecting the Blower, or if using the Sonic Tool, blowing on the microphone, disperses little rock fragments.


Drill S - Small power drill, used to remove rock and dirt from small areas.
Drill M - Medium power drill, used to remove rock and dirt from an object.
Drill L - Powerful drill, use it to excavate an outline around an object.
Blower - Blows away small rock particles and dust from an object.
Recovery Tool - Can be used up to 4 times. Fixes damaged fossils.
Sonic Tool - Blows away small rock particles and dust from an object by blowing into the microphone.
Blast Tool - Explosive with very low chance of success. When successful, it digs out objects in one move but gives no experience.
Solvent Liquid - Dissolves rock and dirt, good to use in small areas.
Giga Tool - Automatic laser excavation tool. If you use it on a mineral that you have successfully excavated before, it will dig it out instantaneously. Gives no experience points.

Experience and Points

Every time you dig out something successfully, you get experience points and eventually, your excavation level goes up. If it's a fossil, it also tells you the Minergy contained in it and if it has custom parts or not (X for none, O for custom parts).

Leveling up your excavation means you are less likely to damage an object from the higher your level is.

The score you obtain at the end is determined by how quickly you retreived the object, if you used the scanner and for how long and how much damage you caused to the object. In the case of fossils, the less damage you do, the higher the Minergy percentage inside and the better the chance for having custom parts.

Minerals and Cubes can be found by searching and digging, and they are placed all over the areas. Make sure you search everywhere, especially at dead ends or at the bottom of cliffs. The location of the minerals varies from game to game and with every visit to the same planet. You will never find the same thing in the same spot twice.

Minerals exist in different colors and shapes. The shape determines what kind of minergy is contained inside the mineral: health, defense, attack. The color of the mineral tells you how powerful the minergy is. Yellow being the lowest, then green, then pink and purple being the most powerful.

Feeding minerals to a Spectrobe increases its stats. The shape of the basic minerals also dictates what type of stats it will raise: triangle for Attack, rectangular for defense, Crescent for Health. Other minerals will have variants with a different combination of shapes. For example, the Jade Mineral is a Crescent with a Triangle, so it affects Attack and Health.

Some of the non-basic minerals have a portion that's gray in color. This means that the gray shape has a negative effect. For example, Sylvite has a gray Crescent and a pink Rectangle, which means it increases Defense but decreases Health. Once you learn to associate shapes and colors, you can tell what the Minerals stats are just by looking at them.

Here are some of the several minerals and their stats:

Power C Mineral - Attack +8
Power B Mineral - Attack +16
Defense C Mineral - Defense +8
Defense B Mineral - Defense +16
Defense A Mineral - Defense +24
Health C Mineral - Health +8
Health B Mineral - Health +16
Agate - Attack +8, Defense +8
Graphite - Attack +30, Defense -8
Jade - Health +8, Attack +8
Fluorite - Defense +8, Health +8
Sylvite - Defense +30, Health -8
Uranium - Attack Max, all other Minergy -16
Platinum - Attack +5, Defense +5, Health +5
Pearl - Attack +12, Defense +12, Health +12

When you beat the game, a new category of minerals becomes available, the Chroma. These allow you to change your Spectrobes' colors.

There are also Evolve Minerals. These let you skip the incubation process, but you can only obtain them on Planet Nessa Area 2, by winning a 30-round battle tournament.

Cubes are special objects that unlock add-on features for your game and the ship's lab, or contain important information about training your Spectrobes, minerals and other important things. When you find a Cube, bring it back to Aldous at the ship and he will identify it for you. Check the Cube information on the Cube list (press X, go to Case) as well, you might learn new attacks from them.

Here are some examples of special cubes:
- Iota Cube: Allows you to change incubator terrain
- Zeta Cube: Allows Spectrobes to change to Evolved form
- Epsilon Cube: Allows the attachment of custom parts
- Rho Cube: Allows color awakening for fossils
- Sigma Cube: Unlock DS Wireless Play System
- Upsilon Cube: Unlock Card Input System (4 cards come with the game)
- Tau Cube: Unlock the Nintendo WFC Download System (log on every Friday to get 10 points)

But there are many more, for example one that allows you to change incubator terrain, another that allows Spectrobes to change to Evolved form and one that allows the attachment of custom parts, among others.

There are four forms of Spectrobes: Fossil, Child, Adult and Evolved.

The fossil is the initial form of a Spectrobe. Fossils are found by searching and digging (see respective chapter). Fossils can be taken to the ship's lab to be awaken. You launch a fossil into the chamber and you must use your voice to keep the volume between the brackets or past the mark during three seconds. You must find a tone that works for your voice, but I actually found that you can do it just as well by blowing on the microphone.

An awaken fossil will turn into a child Spectrobe. Child Spectrobes can be used for searching for more fossils, minerals and cubes, but not all Spectrobes can search for all three. All can find Cubes, but some will only find minerals while others only reveal fossils.

Child Spectrobes will turn into Adult Spectrobes after evolving. These can be equipped in your Prizmod to fight in battle, but lose their ability for searching.

Evolved is the final form of a Spectrobe. Only Adult Spectrobes can turn into Evolved. They are the most powerful battle allies but can't be used for searching. To achieve this form you must first find the respective cube.

Training and Incubation

A Spectrobe must be left in the incubator for a period of time to evolve to its next form. There are four incubator rooms, each with a capacity for two Spectrobes. The incubation time depends on the type of Spectrobe and sometimes its level of health, attack or defense. Pet and feed your Spectrobes often, and check back periodically. They love to be petted, and it can actually decrease their evolving time. When a Spectrobe is ready to evolve, little sparkles appear above it. Touching this Spectrobe will place him into a cocoon. Tapping the cocoon will reveal its new evolved form.

You can change the terrain on your incubator rooms after you have found the right Cube. The different terrains give your Spectrobes special properties.

Each property has a color: Corona is red, Flash is blue, Aurora is green. Corona is strong against Aurora, Aurora is strong agains Flash, and Flash is strong against Corona. By checking the color of the Krawl attacking you, you can pick which of your Spectrobes is the best to attack with.

Having a Spectrobe in an incubator with a terrain that matches its properties decreases the evolving time and increases the Minergy it gets from Minerals. But the opposite is also true, so when you can, match the Spectrobes with the terrains.

Spectrobes that have evolved in the same incubator together are prone to become friends. Friend Spectrobes will have a better performance in battle that those that aren't acquainted, giving each other combo attacks.

Each Spectrobe can only have one friend at any given time, and it's always the latest friendship that takes over the previous one.